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<channel>
	<title>Sam "QforQ" Houston &#187; Sam</title>
	<atom:link href="http://QforQ.com/category/sam/feed/" rel="self" type="application/rss+xml" />
	<link>http://QforQ.com</link>
	<description>Blog about Sam Houston, the Video Game Industry, Social Media, Community Management and more.</description>
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		<title>Haven&#8217;t we been here before?</title>
		<link>http://QforQ.com/2010/06/29/havent-we-been-here-before/</link>
		<comments>http://QforQ.com/2010/06/29/havent-we-been-here-before/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 18:38:14 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Sam]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://QforQ.com/?p=329</guid>
		<description><![CDATA[Looks like I&#39;m back on the job hunt again! &#160;Yesterday I was let go from Perfect World.
It&#39;s a long story, but basically I wasn&#39;t a great fit for the company and they weren&#39;t a great fit for me. &#160;We saw things quite differently in terms of social media, branding, and other areas..and (in my opinion) [...]]]></description>
			<content:encoded><![CDATA[<p>Looks like I&#39;m back on the job hunt again! &nbsp;<a href="http://twitter.com/samhouston/status/17288035606" target="_blank">Yesterday I was let go from Perfect World</a>.</p>
<p>It&#39;s a long story, but basically I wasn&#39;t a great fit for the company and they weren&#39;t a great fit for me. &nbsp;We saw things quite differently in terms of social media, branding, and other areas..and (in my opinion) that lead to me no longer being at the company.</p>
<p>All in all, it&#39;s for the better, and I&#39;m thankful for at least a few things. &nbsp;I now live in San Francisco, which I love more and more every day, and Perfect World gave me the chance to do things that I hadn&#39;t done before.</p>
<p>In my next job I&#39;m hoping to be more community management focused, while still utilizing social media to grow the fan base. &nbsp;I want to build brand loyality for the game and the company/studio that I&#39;m working for. &nbsp;I want to do this usual the many social media mediums to give people access to the studio in new and exciting ways.</p>
<p>To echo my post last time I was in this position&#8230;I&#39;m so thankful for my time at gamerDNA. &nbsp;It showed me how a company should work and how people can work together, respect each other&#39;s opinions and expertise, and work towards a common goal. &nbsp;The things I learned about web development, working at a company, branding, social media, and the game industry are invaluable.</p>
<p>Now I just know a bit better what I want in my next gig and some more questions I should ask next time I&#39;m in an interview.</p>
<p>If you know of anything or would like to talk to me about a Community/Social Media position in the game industry, you can contact me on LinkedIn at <a href="http://Linkedin.com/in/SamHouston" target="_blank">Linkedin.com/in/SamHouston</a>&nbsp;and via email at Sam at QforQ DotCom.</p>
<p>I&#39;m hoping to stay in the SF Bay Area, but if something is exciting and the opportunity is great, I&#39;m open to moving.</p>
<p>Thanks for your support everyone!</p>
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		<title>Celebrating my 22nd Birthday &#8211; A look back at 21</title>
		<link>http://QforQ.com/2010/01/02/celebrating-my-22nd-birthday-a-look-back-at-21/</link>
		<comments>http://QforQ.com/2010/01/02/celebrating-my-22nd-birthday-a-look-back-at-21/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 06:24:00 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Sam]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://QforQ.com/?p=318</guid>
		<description><![CDATA[Today is my 22nd Birthday, and I&#39;d like to take some time to reflect on this past year, especially since so many things changed in my life during that time.
In terms of a theme for my 21st, I&#39;d have to sum everything up under &#34;Friendship&#34;. &#160;This past year I really learned the value of friendship, [...]]]></description>
			<content:encoded><![CDATA[<p>Today is my 22nd Birthday, and I&#39;d like to take some time to reflect on this past year, especially since so many things changed in my life during that time.</p>
<p>In terms of a theme for my 21st, I&#39;d have to sum everything up under &quot;Friendship&quot;. &nbsp;This past year I really learned the value of friendship, as I went through some great highs, got through some tough times, and did it all with the help and alongside some great friends.</p>
<p>Coming in close second to Friendship as a theme for my 21st, I think &quot;Twitter&quot; or &quot;Social Media&quot; would be suitable themes. &nbsp;Social media has made a huge impact on my life, and pretty much everything I did professionally revolved around social media and Twitter in particular.</p>
<p>Everything really kicked off when I made my &quot;<a href="http://qforq.com/2009/01/11/video-game-companies-on-twitter/" target="_blank">Video Game Companies on Twitter</a>&quot;, back on January 11th, 2009 (ironically, I start my new job at Perfect World on January 11th 2010!). &nbsp;What started out as a blog post that I was writing at 1am while watching Edward Scissorhands&#8230;quickly grew overnight and later that day was up on most of the major gaming blogs. &nbsp;It later lead me to create <a href="http://gameindustrytweet.com" target="_blank">GameIndustryTweet.com</a> as the permanent home for the list &#8211; a site that I hope to update sooner rather than later.</p>
<p>One of my favorite people of 2009/my 21st, is <a href="http://twitter.com/genemauro" target="_blank">Gene Mauro</a>, my former boss at gamerDNA. &nbsp;Gene was a great boss because he gave me a lot of opportunities to do new things and put myself out there. &nbsp;Not only that, but he taught me quite a bit and contributed many great things to gamerDNA. &nbsp;Gene was the guy who helped me build off this new Twitter &quot;celebrity&quot; from GameIndustryTweet, and he gave me the opportunity to lead several projects that were based on Twitter and social media trends.</p>
<p>In March I went to my first GDC with gamerDNA, and we put on our first (the first?) GDC Tweetup, which had over 200 people in attendance. &nbsp;It was a great event for us, and we went on to throw a similar event at (my first) E3 2009. &nbsp;Both events were awesome, and I&#39;m so thankful that I was given the opportunity to attend them. &nbsp;Hopefully I get to go to these events and others this year!</p>
<p><a href="http://qforq.com/2009/06/14/what-i-did-at-e3-tweetmygamingcom/" target="_blank">At E3 we also launched TweetMyGaming.com</a>, a site that tracks all of the video game mentions on Twitter. &nbsp;This was a project that I co-lead from the beginning, from concept, through development, and then represented at E3 in interviews (both video and written form!) with gaming blogs and video companies.</p>
<p>Fast forward and later that summer I was promoted to Online Marketing Manager, took over PR for <a href="http://blog.gamerdna.com/blog/2009/09/08/gamerdna-in-the-news-2/" target="_blank">gamerDNA&#39;s Relaunch on September 2nd</a>, and in late October &#8211; <a href="http://qforq.com/2009/10/29/community-manager-looking-for-job/" target="_blank">ended my journey with gamerDNA</a>.</p>
<p><a href="http://qforq.com/2009/10/29/the-product-team-at-gamerdna-photo/" target="_blank"><img alt="From left to right, Trapper Markelz (VP Product), Collin Waid (Interface Engineer), Steve Sopp (Data Architect), Antares Meketa (Engineer), Jon Radoff (CEO), Sam Houston (ME!! Online Marketing Manager), Russell Miner (Engineer), Sean Duhame (Creative Director)." height="233" src="http://farm3.static.flickr.com/2482/4048554650_07a9e5ee1d.jpg" width="350" /></a></p>
<p>GamerDNA made a huge impact on my career and my life, and gave me the opportunity to made a lot of great friends. &nbsp; All the guys pictured above (and even the folks not pictured!) were fantastic people, and I&#39;m happy to call them my friends. &nbsp;Outside of the people I worked with directly, I also made many friends from all across the country that I owe a lot of gratitude to. &nbsp;From letting me crash on their couch while I interviewed for my next job, to giving me advice, for being great friends on Twitter&#8230;I&#39;ve met a ton of awesome people this past year and I&#39;m seriously grateful for it!</p>
<p>Right now I&#39;m just wrapping up my last few days in Ohio with my family, right before I fly out to San Francisco to find a new apartment and <a href="http://qforq.com/2009/12/26/perfect-world-entertainment-sam-houston/" target="_blank">start my new job at Perfect World Entertainment</a>. &nbsp;In 2009 I started out the year as a Community Manager, went on to become an Online Marketing Manager, and I&#39;m starting 2010 as Senior Social Media Marketing Manager for an online video game company. &nbsp;I&#39;m pretty happy about that! <img src='http://QforQ.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I owe huge thanks to my family and friends, as everyone has been more than nice to me this past year. &nbsp;It has been truly amazing, and I can&#39;t wait to see what a new city, a new job, a new company and team, and a new year will bring for me. &nbsp;Thanks everyone!</p>
<p>This year I hope to find a great place to live, make some awesome friends in my new home of San Francisco, and knock the socks off of everyone at Perfect World and kick some ass in the game industry. &nbsp;2010 and 22 should be great years for me!</p>
<p>Thanks,</p>
<p>Sam &quot;QforQ&quot; Houston</p>
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		<title>Moving to San Francisco and working at Perfect World Entertainment</title>
		<link>http://QforQ.com/2009/12/26/perfect-world-entertainment-sam-houston/</link>
		<comments>http://QforQ.com/2009/12/26/perfect-world-entertainment-sam-houston/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 06:55:31 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[MMO Industry]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Sam]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Perfect World]]></category>

		<guid isPermaLink="false">http://QforQ.com/?p=314</guid>
		<description><![CDATA[I&#39;ve got a job!
Senior Social Media Marketing Coordinator &#8211; That&#39;s my new position at Perfect World Entertainment, a video game developer and publisher in Redwood Shores (South Bay of San Francisco, CA).
After about two months on the job hunt and several interviews and meetings with various companies, I was able to find a great opportunity [...]]]></description>
			<content:encoded><![CDATA[<p>I&#39;ve got a job!</p>
<p>Senior Social Media Marketing Coordinator &#8211; That&#39;s my new position at <a href="http://perfectworld.com" target="_blank">Perfect World Entertainment</a>, a video game developer and publisher in Redwood Shores (South Bay of San Francisco, CA).</p>
<p>After about two months on the job hunt and several interviews and meetings with various companies, I was able to find a great opportunity with an exciting company &#8211; Perfect World Entertainment. &nbsp;I will be joining the Marketing and PR team in just a couple weeks, working alongside ambitious and energetic folks that are trying to take over the Free to Play MMO space in the US.</p>
<p>Perfect World is probably most commonly known as the developer publisher of Perfect World International, their main MMO in the states which gamers can play for free, but can also buy items in-game through their cash mall. &nbsp;You&#39;ve also probably seen the Perfect World cash cards at your local 7-11 or GameStop.</p>
<p>Perfect World also has two other games out now, Jade Dynasty and Ether Saga Online. &nbsp;They&#39;ve got a number of new games coming out next year, with Kung FOO! coming out very soon. &nbsp;What most people probably don&#39;t know, though, is that Perfect World published the popular PC RPG &quot;Torchlight&quot;, which is a game that released this fall and was developed by former Diablo/Blizzard devs at Runic Games in Seattle.</p>
<p>To sum things up &#8211; Perfect World is a very ambitious company that is very successful in China and they want to make a big impact in the US. &nbsp;Their current games are doing pretty well (1 million active players across their three F2P MMOs right now, I read in an article most recently), and they&#39;ve got quite a few coming out in the new year and beyond. &nbsp;They&#39;re doing some exciting publishing deals (Torchlight for example), and I&#39;m very excited join Perfect World as they transition into a new phase of growth and expansion.</p>
<p><a href="http://qforq.com/2009/12/17/it-has-been-a-crazy-ride-on-the-unemployment-train/" target="_blank">As I mentioned in my last post</a>, the prospect of focusing 100% of my energy on using social media to build game communities and market games is *very* exciting to me..and it is ultimately what made this position a real winner for me. &nbsp;I&#39;ll be joining a great team with some big goals and a totally open canvas in terms of what we can do.</p>
<p>Perfect World has community managers for their games, and I&#39;m very excited to work with them to help build stronger and bigger communities around their games. With three games out now (and more coming next year), we should have a wealth of content to share and talk about with our community. &nbsp;I&#39;m going to try to really push things forward in the F2P MMO space, which based on some of my research doesn&#39;t seem to get a lot of love in the community department. &nbsp;I&#39;m very excited to get on Twitter, Facebook, build our blog presence, and hopefully get into other mediums/platforms so that we can interact with our community in the places that they are online.</p>
<p>Ironically, the week that I accepted the position, Perfect World relaunched their web portal and launched a new company blog. &nbsp;<a href="http://perfectworld.com/" target="_blank">I encourage you to check out the site</a> &#8211; Nice work guys!</p>
<p>This job successfully rolls up my passion for community, social media and marketing into one role &#8211; and I&#39;m very excited. &nbsp;I&#39;ve got big goals for myself in the social media/game space, and I think this company and this team will help me attain those goals. &nbsp;I&#39;m looking forward to starting in just a couple of weeks!</p>
<p>The whole F2P MMO space is new to me, and working directly for a game developer/publisher&#8230;but I&#39;m looking forward to learning what works, what doesn&#39;t, and taking the journey along the way. &nbsp;If anyone has any suggestions/insights on F2P MMO community, please feel free to contact me!</p>
<p>On a different &nbsp;note &#8211; I now need to find a place in SF in a very short period of time. If anyone needs a roommate, or knows someone that does, *please* contact me ASAP. &nbsp;I need everyone&#39;s help, since I need to move cross country *very* soon. &nbsp;Thanks for any help you can provide!</p>
<p>In summary&#8230;I&#39;m scared, excited, and very anxious to start a new chapter of my life in San Francisco at an awesome game company and in a dream role of a job. &nbsp;It was a great Christmas/Birthday present, and I want to thank everyone for all the encouragement, support, and help that got me here!</p>
<p>Thanks!</p>
<p>Sam &quot;QforQ&quot; Houston</p>
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		<title>I&#8217;ve been playing a lot of Aion lately</title>
		<link>http://QforQ.com/2009/10/18/ive-been-playing-a-lot-of-aion-lately/</link>
		<comments>http://QforQ.com/2009/10/18/ive-been-playing-a-lot-of-aion-lately/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 19:51:54 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Sam]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://QforQ.com/2009/10/18/ive-been-playing-a-lot-of-aion-lately/</guid>
		<description><![CDATA[I&#8217;ve gotten back into MMOs in a big way&#8230;with Aion sucking in my PC gaming life almost completely. I&#8217;ve been playing it since it came out in September, and I&#8217;m enjoying it quite a bit!
With the way I like to play games, I actually don&#8217;t particularly enjoy MMOs and I especially don&#8217;t enjoy RPGs that [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve gotten back into MMOs in a big way&#8230;with Aion sucking in my PC gaming life almost completely. I&#8217;ve been playing it since it came out in September, and I&#8217;m enjoying it quite a bit!</p>
<p>With the way I like to play games, I actually don&#8217;t particularly enjoy MMOs and I especially don&#8217;t enjoy RPGs that much (Although I admit I haven&#8217;t given RPGs that much of a chance&#8230;I&#8217;m thinking I&#8217;ll check out Dragon Age: Origins or Fable 2, to get a taste of some RPG-type games). The reason I think I like Aion so much is that I&#8217;m playing it with a  Legion (guild) that we formed from basically just a group of friends from my hometown in Ohio. It is great to play with a group of guys that I haven&#8217;t talked to very much in years, and I&#8217;m really looking forward to playing more and more with them in the months and weeks ahead.</p>
<p>I&#8217;ve also been using the time playing Aion to listen to podcasts&#8230;something I haven&#8217;t done since I moved a block from work, and something I really miss. I mostly listened to podcasts when I was commuting to work, so the 7 minute walk to work isn&#8217;t really conducive to listening to podcasts. Grinding mobs in Aion is the perfect task for listening to podcasts, and I&#8217;ve been getting back in to some of my favorites, as well as some new ones!</p>
<p>My favorite podcasts so far for grinding in Aion:<br />
-The Abyss<br />
-The Aion Fancast<br />
-The Giant Bombcast<br />
-This Week in Tech</p>
<p>I&#8217;m hoping to get back in to Geekbox.Net, along with the rest of the new and old video game podcasts from former 1up-ers. As a sort of tack on to my last post about Game Communities and Game Media, the video game podcast space is going to be growing a lot more as all these sites create new podcasts. I&#8217;m looking forward to checking out the new Game Informer Podcast, ShackNews podcast, 1up podcast, GeekBox, RebelFM, and the many others that I&#8217;m sure are going to crop up due to the shake up in the game journalism industry. Hopefully it results in a wealth of great content and great conversations about video games and the game industry.</p>
<p>I&#8217;m also thinking about getting into podcasting again. I&#8217;d like to join a video game podcast as a co-host, or a reoccurring guest host. I miss doing stuff like that, and I think I would enjoy having that sort of outlet again. If anyone out there reads this and is doing an awesome podcast, give me a shout!</p>
<p>Anyways&#8230;I kind of wrote this blog post to test my new Posterous blog, which should be hooked up to my blog at QforQ.com. I want to use this new tool to make it easier for me to blog and upload pictures on the go..which will result in more content on QforQ.com.</p>
<p>Thanks for reading guys, I hope to have more posts in the near future about social media and game communities <img src='http://QforQ.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Here is my level 28 Gladiator in Aion:</p>
<p><a href="http://posterous.com/getfile/files.posterous.com/samhouston/vy0zInWAO8OZ7azSeU9UxxO48XJ2OAFXMj9vMZ2xPhbN99yqo2lv3vQuDXDM/Aion0090.jpg.scaled.1000.jpg"><img src="http://posterous.com/getfile/files.posterous.com/samhouston/bhkG47gOkGhzjhEjhuc6qpXv455b5IRDoji3HVzR28liaRgXezg7tGb0zUIJ/Aion0090.jpg.scaled.500.jpg" alt="" width="500" height="375" /></a></p>
<p><a href="http://posterous.com/getfile/files.posterous.com/samhouston/vy0zInWAO8OZ7azSeU9UxxO48XJ2OAFXMj9vMZ2xPhbN99yqo2lv3vQuDXDM/Aion0090.jpg.scaled.1000.jpg"></a> <a href="http://posterous.com/getfile/files.posterous.com/samhouston/LOFeGvVuTJ9bclJbhZGZXtirDCZbUZj2peahvwtrWNR7zW91Y9eVfcsannZs/Aion0092.jpg.scaled.1000.jpg"><img src="http://posterous.com/getfile/files.posterous.com/samhouston/gHdXZR5NbrmBd2kxSqEhQjWNkkmmecwLutPEO0FJ7s28h5lIkOI4kPcSqpEf/Aion0092.jpg.scaled.500.jpg" alt="" width="500" height="375" /></a></p>
<div><a href="http://samhouston.posterous.com/ive-been-playing-a-lot-of-aion-lately">See and download the full gallery on posterous</a></div>
<p style="font-size: 10px;"><a href="http://posterous.com">Posted via email</a> from <a href="http://samhouston.posterous.com/ive-been-playing-a-lot-of-aion-lately">samhouston&#8217;s posterous</a></p>
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		<title>Quick Summer Update</title>
		<link>http://QforQ.com/2009/08/22/quick-summer-update/</link>
		<comments>http://QforQ.com/2009/08/22/quick-summer-update/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 20:27:13 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Sam]]></category>

		<guid isPermaLink="false">http://QforQ.com/?p=244</guid>
		<description><![CDATA[Once again&#8230;it has been way too long since I last updated my blog, and I apologize for that. Tons of stuff has happened since late June..so here is a bit of catch up:

I&#8217;m now gamerDNA&#8217;s Online Marketing Manager, a promotion from Community Manager.  I took this role the last week of June, and it consists [...]]]></description>
			<content:encoded><![CDATA[<p>Once again&#8230;it has been way too long since I last updated my blog, and I apologize for that. Tons of stuff has happened since late June..so here is a bit of catch up:</p>
<ul>
<li>I&#8217;m now gamerDNA&#8217;s Online Marketing Manager, a promotion from Community Manager.  I took this role the last week of June, and it consists of me taking care of all of Public Relations, Community Management (includes Social Media), and some marketing as well.</li>
</ul>
<ul>
<li>The Matrix Online closed down on July 31st&#8230;and it was quite sad.  MxO was my first MMO that I really loved, and the first online community that I really loved, so it was tough to see it go.  I hope to write a brief blog post about this, since the closure of a virtual world made me have to think about things in new ways.</li>
</ul>
<ul>
<li>Earlier this month I saw Blink 182 for my first time in about 5 years.  Last I saw them was in the summer of 2004, and unfortunately following that tour Blink broke up.  Well, now they&#8217;re back and they&#8217;re selling out shows like no one&#8217;s business.  The show was a great time, and I can&#8217;t wait to see them again next weekend in Hartford.  I&#8217;ve got pit tickets!</li>
</ul>
<ul>
<li>This coming week we&#8217;re launching a huge update at GamerDNA.com and I&#8217;m really excited to see it go live.  It&#8217;s something that we&#8217;ve been working on for a long time, and with it I&#8217;m going to try to do some new things in terms of community management and social media.  I&#8217;m planning to have some fun in September <img src='http://QforQ.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </li>
</ul>
<ul>
<li>I&#8217;m speaking on a panel at PAX on Saturday Sept 5th in the Unicorn Theatre.  The panel is discussing Community Management and Twitter, and I&#8217;m really excited to speaking alongside Morgan from Frag Dolls, Jaap Tuinman from EA, Meghan Rodberg from Turbine, and Michelle from Yelp.com.  It should be an awesome time and a great panel, and if you&#8217;re at the show please say hello!  Message me on Twitter if you&#8217;d like to meet up!</li>
</ul>
<p>That&#8217;s it for this update &#8211; You can catch me on twitter at http://www.Twitter.com/SamHouston for my daily updates.  I plan to blog more, hopefully including focusing on some topics in the gaming space and community management/social media.  Stay tuned!</p>
<p>Thanks,</p>
<p>Sam</p>
<p>-Sam</p>
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		<title>Facebook Vanity URL</title>
		<link>http://QforQ.com/2009/06/20/facebook-vanity-url/</link>
		<comments>http://QforQ.com/2009/06/20/facebook-vanity-url/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 20:10:26 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Sam]]></category>
		<category><![CDATA[Social Media]]></category>

		<guid isPermaLink="false">http://QforQ.com/2009/06/20/facebook-vanity-url/</guid>
		<description><![CDATA[I was so excited last weekend when I grabbed my Facebook Vanity URL.  I was actually at a party with friends&#8230;and you know those friends are good people when they have a laptop up that has the Facebook Vanity URL countdown clock on it.
At about 12:02am last Saturday I grabbed my URL..and it&#8217;s one [...]]]></description>
			<content:encoded><![CDATA[<p>I was so excited last weekend when I grabbed my Facebook Vanity URL.  I was actually at a party with friends&#8230;and you know those friends are good people when they have a laptop up that has the Facebook Vanity URL countdown clock on it.</p>
<p>At about 12:02am last Saturday I grabbed my URL..and it&#8217;s one more step in my quest to get to the frontpage of Google for the search term &#8220;Sam Houston&#8221;.</p>
<p>You can find me on Facebook at http://www.Facebook.com/SamHouston</p>
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		<title>What I did at E3: TweetMyGaming.com</title>
		<link>http://QforQ.com/2009/06/14/what-i-did-at-e3-tweetmygamingcom/</link>
		<comments>http://QforQ.com/2009/06/14/what-i-did-at-e3-tweetmygamingcom/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 03:18:36 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Community Management]]></category>
		<category><![CDATA[GamerDNA (My Company)]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Sam]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://QforQ.com/?p=241</guid>
		<description><![CDATA[Wow&#8230;I can&#8217;t believe it&#8217;s been a week since E3!  It feels like it was so long ago now, everything has been a bit of a blur and I&#8217;ve been pretty busy at work.  Lots of exciting stuff going on, and now I can finally talk about most of it!
First off, E3 was tons of fun!  [...]]]></description>
			<content:encoded><![CDATA[<p>Wow&#8230;I can&#8217;t believe it&#8217;s been a week since E3!  It feels like it was so long ago now, everything has been a bit of a blur and I&#8217;ve been pretty busy at work.  Lots of exciting stuff going on, and now I can finally talk about most of it!</p>
<p>First off, E3 was tons of fun!  It was a great chance for me to see some new friends (mostly people I met at GDC/on Twitter) and meet lots of new folks, as well as get an introduction to a different side of the industry.  There is a big difference between the attendance of GDC (students/developers and press) and E3 (markters/sales, press, and buyers), so it was really interesting to meet more folks on the marketing/sales side of things.</p>
<p>GamerDNA sent me to E3 to do all of our press interviews for a new project that we launched, called <a title="Tweet My Gaming" href="http://www.tweetmygaming.com" target="_blank" title="Tweet My Gaming">TweetMyGaming.com</a> .  TweetMyGaming tracks all of the gaming conversations on Twitter in real-time, and shows you what the most popular games are right now.  It&#8217;s a project that I was involved with since day one, all the way from the conceptualization and finding a contractor, to the execution/product direction and then doing interviews with the press <img src='http://QforQ.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .  It&#8217;s something that I&#8217;m very proud of, and I&#8217;m happy that I&#8217;ve been able to do yet another project around something I&#8217;m very passionate about:  Twitter and Social Media.</p>
<p>So far the project has been quite successful for us, with interviews going up on <a href="http://kotaku.com/5285906/what-games-are-we-tweeting-about" target="_blank">Kotaku</a> , <a href="http://www.joystiq.com/2009/06/10/tweetmygaming-com-tracks-the-twitterverse-of-gaming/" target="_blank">Joystiq</a> , and <a href="http://www.destructoid.com/track-top-trending-games-on-tweet-my-gaming-135987.phtml" target="_blank">Destructoid</a> .  Destructoid&#8217;s article even features some quotes from me, as <a href="http://twitter.com/SamitSarkar" target="_blank">Samit Sarkar</a> was kind enough to do an interview with me earlier this week.  It&#8217;s pretty good article, so I hope you check it out!</p>
<p>When I was actually at the E3 Convention Center, I did a number of interviews with Current.Tv and MTV Multiplayer.  These turned in to daily segments, and MTV Multiplayer has put up theirs:</p>
<p style="text-align: left;"><a onclick="javascript:pageTracker._trackPageview('/outbound/article/http://multiplayerblog.mtv.com/2009/06/02/e3-wrap-up-day-1-with-gamerdnas-tweetmygaming/');" href="http://multiplayerblog.mtv.com/2009/06/02/e3-wrap-up-day-1-with-gamerdnas-tweetmygaming/" target="_blank">MTV Multiplayer - TweetMyGaming Day 1 Wrap-Up</a></p>
<p style="text-align: left;"><a onclick="javascript:pageTracker._trackPageview('/outbound/article/http://multiplayerblog.mtv.com/2009/06/03/e3-day-two-wrap-up-with-tweetmygamer/');" href="http://multiplayerblog.mtv.com/2009/06/03/e3-day-two-wrap-up-with-tweetmygamer/" target="_blank">MTV Multiplayer &#8211; TweetMyGaming Day 2 Wrap-Up</a></p>
<p style="text-align: left;"><a onclick="javascript:pageTracker._trackPageview('/outbound/article/http://multiplayerblog.mtv.com/2009/06/04/e3-wrap-up-day-three-with-tweetmygaming/');" href="http://multiplayerblog.mtv.com/2009/06/04/e3-wrap-up-day-three-with-tweetmygaming/" target="_blank">MTV Multiplayer &#8211; TweetMyGaming Day 3 Wrap-Up</a></p>
<p style="text-align: left;">
<p style="text-align: left;">TweetMyGaming/E3 marks for the first project and event that I&#8217;ve had the opportunity to speak directly with the press and do interviews.  All the feedback internally has been positive, so I&#8217;m really excited and happy that I was able to do this for the company.  My hope is that I&#8217;ll get to do this more often, it was a lot of fun!</p>
<p style="text-align: left;">In the near future I may do a brief post about E3 and what I saw there, mainly with pictures from my iPhone.  So until then&#8230;see you around and thanks for reading my blog!</p>
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		<title>Little bit of Catch-Up</title>
		<link>http://QforQ.com/2009/05/25/little-bit-of-catch-up/</link>
		<comments>http://QforQ.com/2009/05/25/little-bit-of-catch-up/#comments</comments>
		<pubDate>Mon, 25 May 2009 22:38:42 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[GamerDNA]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Sam]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://QforQ.com/?p=239</guid>
		<description><![CDATA[Turns out that I haven&#8217;t been that great on keeping up with the blog this year.  Maybe I&#8217;m not cut out to be a blogger&#8230;but I&#8217;m glad I have it.  I&#8217;ve got an idea for a post about Twitter that I&#8217;ve been meaning to do&#8230;and I imagine I&#8217;ll also have a lot of stuff to [...]]]></description>
			<content:encoded><![CDATA[<p>Turns out that I haven&#8217;t been that great on keeping up with the blog this year.  Maybe I&#8217;m not cut out to be a blogger&#8230;but I&#8217;m glad I have it.  I&#8217;ve got an idea for a post about Twitter that I&#8217;ve been meaning to do&#8230;and I imagine I&#8217;ll also have a lot of stuff to talk about this summer because of all the adventures at work.</p>
<p>First off, GDC was a great time and I&#8217;m really glad I got to go.  Being at a convention that was filled with Game Industry Professionals was a very cool experience/feeling &#8211; you could really feel the tight knit community that the Game Industry has become.  Everyone knows each other, helps each other, great discussions are had, and tons of fun is had as well <img src='http://QforQ.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  .  I definitely want to go back next year!</p>
<p>Since GDC things have been pretty busy both at work and outside of work.  Earlier this month I was given the opportunity to speak on a panel with <a href="http://www.macguffingames.com/" target="_blank">Scott Macmillan</a> and <a href="http://tinysubversions.blogspot.com/" target="_blank">Darius Kazemi</a> at the Independent Game Conference (IGC) in Boston.  Scott and Darius are two local independent game developer guys, and I&#8217;ve came to know and become friends with them mostly because of Twitter&#8230;so it was very fitting that we did a panel about &#8220;Networking for Indies&#8221; that focused on leveraging Twitter.  Overall I think we did a pretty good job and I learned a decent amount about what I&#8217;d like to do in the future, if I get the chance to do a similar panel.  It was my first panel/time speaking at a conference, so I&#8217;ll strike it up as a WIN!</p>
<p>My last bit of news that I wanted to document was that I&#8217;m going to E3 next week!  When I look back at what all has happened over the past year..it&#8217;s pretty hard to believe that I&#8217;ve had the opportunity to go to PAX, GDC, and now E3.  I&#8217;m super greatful to GamerDNA for sending me to these events and letting me take part!  Right now I&#8217;m putting a few things together for E3 that I can&#8217;t really talk about, but I&#8217;m very excited about them.  This will be my first E3 and I&#8217;m expecting it to be an awesome experience, with lots of new things to done and lots of new people to meet either for the first time, or the first time outside of Twitter <img src='http://QforQ.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>That wraps it up for this blog post, I hope to stop by after E3 and share some pictures/stories, as well as write a couple blog entries about Community Management and another on Twitter.</p>
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		<title>GDC 2009 &#8211; Coming Soon!</title>
		<link>http://QforQ.com/2009/03/21/gdc-2009-coming-soon/</link>
		<comments>http://QforQ.com/2009/03/21/gdc-2009-coming-soon/#comments</comments>
		<pubDate>Sat, 21 Mar 2009 08:05:55 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Sam]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[GDC]]></category>

		<guid isPermaLink="false">http://QforQ.com/2009/03/21/gdc-2009-coming-soon/</guid>
		<description><![CDATA[I&#8217;ve been long over due for another blog update..but I wanted to throw this up just in case I don&#8217;t update before GDC.
I&#8217;ll be at GDC representing gamerDNA next week and I&#8217;d love to meet up with as many people as possible.  I&#8217;m not going to any panels(I have an expo pass, though), and [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been long over due for another blog update..but I wanted to throw this up just in case I don&#8217;t update before GDC.</p>
<p>I&#8217;ll be at GDC representing gamerDNA next week and I&#8217;d love to meet up with as many people as possible.  I&#8217;m not going to any panels(I have an expo pass, though), and I&#8217;ll be there Tuesday-Friday evening.  If you want to meet up and talk, I&#8217;d love to, and while I&#8217;ll be in some meetings during the day I&#8217;m sure I&#8217;ll have time to meet up with folks, especially at night! <img src='http://QforQ.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If you would like to meet up, please message me on Twitter via @reply or Direct Message at <a href="http://twitter.com/samhouston">http://twitter.com/SamHouston</a></p>
<p>You can also email me (info is on my about page).</p>
<p>See you there!</p>
<p>(PS!  Don&#8217;t forget about our GDC Tweetup on Wednesday!  <a href="http://www.gdctweetup.com/" target="_blank">http://www.gdctweetup.com/</a> )</p>
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		<title>I can now legally drink AND gamble!</title>
		<link>http://QforQ.com/2009/01/10/i-can-now-legally-drink-and-gamble/</link>
		<comments>http://QforQ.com/2009/01/10/i-can-now-legally-drink-and-gamble/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 02:48:17 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Sam]]></category>
		<category><![CDATA[Birthday]]></category>

		<guid isPermaLink="false">http://qforq.com/blog/2009/01/10/i-can-now-legally-drink-and-gamble/</guid>
		<description><![CDATA[I am now 21, as of about week ago on January 2nd.  In the US this means I can now legally drink alcohol and gamble.  Yay!
I had a small celebration at work with some coworkers on my birthday..nothing too wild or crazy.  I think later this month I&#8217;ll go out and visit [...]]]></description>
			<content:encoded><![CDATA[<p>I am now 21, as of about week ago on January 2nd.  In the US this means I can now legally drink alcohol and gamble.  Yay!</p>
<p>I had a small celebration at work with some coworkers on my birthday..nothing too wild or crazy.  I think later this month I&#8217;ll go out and visit some of the bars with some friends from work..they&#8217;ve promised that I&#8217;ll &quot;get smashed&quot;&#8230;which I&#8217;m not necessarily excited about, but I&#8217;m hoping I&#8217;ll have some fun along the way <img src='http://QforQ.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>What I&#8217;m most excited about is that I&#8217;ll now be able to actually do stuff after dark after work, at conventions like PAX, or go to parties at events like GDC/PAX/etc.  Working as a &quot;professional&quot; and going to industry events while underage over the past two years has kind of sucked when I couldn&#8217;t go to anything or had to sneak in.    I *did* learn how much networking/schmoozing/professional events relied on alcohol, though <img src='http://QforQ.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>So anyways, yay I&#8217;m 21!  Time to have some good times in 2009! <img src='http://QforQ.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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