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	<title>Sam "QforQ" Houston &#187; GamerDNA</title>
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	<link>http://QforQ.com</link>
	<description>Blog about Sam Houston, the Video Game Industry, Social Media, Community Management and more.</description>
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		<title>Community Manager looking for job</title>
		<link>http://QforQ.com/2009/10/29/community-manager-looking-for-job/</link>
		<comments>http://QforQ.com/2009/10/29/community-manager-looking-for-job/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 17:49:21 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Community Management]]></category>
		<category><![CDATA[GamerDNA]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://QforQ.com/?p=267</guid>
		<description><![CDATA[As of this past week, I am no longer employed at gamerDNA and I&#8217;m now looking for a new job.  Myself and five others were laid off last week, freeing up the company a bit so that it can operate at break even and continue to do awesome things.  A news article about the situation [...]]]></description>
			<content:encoded><![CDATA[<p>As of this past week, I am no longer employed at gamerDNA and I&#8217;m now looking for a new job.  Myself and five others were laid off last week, freeing up the company a bit so that it can operate at break even and continue to do awesome things.  A <a href="http://www.masshightech.com/stories/2009/10/26/daily3-GamerDNA-cuts-staff-weighs-HQ-move.html" target="_blank">news article about the situation came out earlier this week with some quotes from our CEO Jon Radoff</a>, if you&#8217;re interested.</p>
<p>Working at gamerDNA was an amazing experience and has helped my career in huge ways.  I&#8217;m very thankful to Jon and the rest of the staff for giving a (at the time) 20 year old from Ohio the opportunity to work at a video game internet startup.  I came on board in March of 2008 as the eighth employee, when the company was still meeting at Jon Radoff&#8217;s house and our desks were his dining room table.  I saw the company grow quite rapidly, move into its first office, change our name and rebrand itself, and launch GamerDNA.com in early June of 08&#8242;.  I remember the meeting that we had where we decided on the new logo, the awesome work of art from the super talented <a href="http://twitter.com/duhame" target="_blank">Sean Duhame</a>.  Everyone was always involved and kept up to date on what was going on in the company, and I came to love our Wednesday &#8220;Lunch and Learns&#8221;, where the company would have lunch together and update everyone on the progress that we were making and any big news or exciting projects.</p>
<p>I&#8217;ve been to PAX twice now, I&#8217;ve been to BlizzCon, GDC and E3&#8230;all because of GamerDNA.  Two years ago it was just a dream to be able to go to those events (especially E3..such a video game nerd&#8217;s dream!).  I even had the pleasure of <a href="http://qforq.com/2009/06/14/what-i-did-at-e3-tweetmygamingcom/" target="_blank">launching a website at E3 and representing the company in interviews for MTV.com and Current.TV</a>.  Most recently I put together all the PR for our GamerDNA.com relaunch on Sept 2nd, <a href="http://blog.gamerdna.com/blog/2009/09/08/gamerdna-in-the-news-2/" target="_blank">which resulted in the most coverage GamerDNA.com had ever received</a> for one launch.</p>
<p>GamerDNA gave me a huge amount of opportunities and responsibilities, and for that I am very grateful to Jon Radoff and the rest of the team.  What started out as an entry level marketing position (&#8220;Game Talent Lead&#8221;), later turned into a Community Management role and then ultimately my role as Online Marketing Manager.  It was a great ride.</p>
<p>If you haven&#8217;t yet, <a href="http://qforq.com/2009/10/29/the-product-team-at-gamerdna-photo/" target="_blank">please check out yesterday&#8217;s blog post which included a picture of the product team at gamerDNA</a>.  It was taken last week at our company party at Trapper Markelz&#8217;s house, and it shows a great group of guys that have become my surrogate Boston family.</p>
<p><strong>So what&#8217;s next?</strong></p>
<p>Now I&#8217;m interested in going to my next dream job, a Community Management job at a video game developer or publisher.  I don&#8217;t have anything lined up just yet, so I&#8217;m still looking and applying to various job opportunities out there.  I&#8217;m looking to take what I&#8217;ve done at gamerDNA, <a href="http://qforq.com/2008/08/25/are-video-game-companies-active-in-social-media/" target="_blank">take all my passion for Social Media</a> and Community Management, and turn that into a career at a game company.  That&#8217;s my hope, at least <img src='http://QforQ.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If you&#8217;re interested in finding out more about all the cool stuff I&#8217;ve done in my time at gamerDNA and more details on my experience, please check out my LinkedIn Page: <a href="http://www.linkedin.com/in/samhouston" target="_blank">http://www.linkedin.com/in/samhouston</a> .  I&#8217;ve updated it quite a bit and it&#8217;s basically a web version of my resume.  If you&#8217;d like to get in touch with me directly, please <strong>shoot me an email at Sam AT QforQ dotcom</strong>.  I&#8217;m willing to relocate for a new job, and I&#8217;m especially excited about CM roles that will give me the opportunity to interact directly with gamers, as well as work with press and represent the company at events like PAX.</p>
<p>Other things on the horizon are a relaunch of GameIndustryTweet.com with updated pages and a new look&#8230;.and some time relaxing and catching up on all these video games I need to finish <img src='http://QforQ.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>Thanks for reading this far, if you know of any exciting Community Management gigs in the game industry &#8211; Please give me a shout!</p>
<p>-Sam Houston</p>
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		<title>The Product Team at GamerDNA (Photo)</title>
		<link>http://QforQ.com/2009/10/29/the-product-team-at-gamerdna-photo/</link>
		<comments>http://QforQ.com/2009/10/29/the-product-team-at-gamerdna-photo/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 06:27:12 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[GamerDNA]]></category>

		<guid isPermaLink="false">http://QforQ.com/?p=264</guid>
		<description><![CDATA[Last week we got the GamerDNA product team together at Trapper Markelz&#8217;s house for some Beatles Rock Band, food, and beers.  It was a great time with lots of fun had by all.  Before we all headed out for the night, we all got around the GamerDNA Banner and took a photo.
I&#8217;ve spent more time [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Last week we got the GamerDNA product team together at Trapper Markelz&#8217;s house for some Beatles Rock Band, food, and beers.  It was a great time with lots of fun had by all.  Before we all headed out for the night, we all got around the GamerDNA Banner and took a photo.</p>
<div class="wp-caption alignnone" style="width: 510px"><a href="http://www.flickr.com/photos/tjmweb/4048554650/"><img title="GamerDNA Product Team (And CEO and Online Marketing Manager)" src="http://farm3.static.flickr.com/2482/4048554650_07a9e5ee1d.jpg" alt="From left to right, Trapper Markelz (VP Product), Collin Waid (Interface Engineer), Steve Sopp (Data Architect), Antares Meketa (Engineer), Jon Radoff (CEO), Sam Houston (ME!! Online Marketing Manager), Russell Miner (Engineer), Sean Duhame (Creative Director). " width="500" height="333" /></a><p class="wp-caption-text">From left to right, Trapper Markelz (VP Product), Collin Waid (Interface Engineer), Steve Sopp (Data Architect), Antares Meketa (Engineer), Jon Radoff (CEO), Sam Houston (ME!! Online Marketing Manager), Russell Miner (Engineer), Sean Duhame (Creative Director). </p></div>
<p>I&#8217;ve spent more time with the above dudes than I have with any one else in the past couple years.  They&#8217;re like family, and they&#8217;re all more than awesome.</p>
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		<title>September in a Nut Shell</title>
		<link>http://QforQ.com/2009/10/04/september-in-a-nut-shell/</link>
		<comments>http://QforQ.com/2009/10/04/september-in-a-nut-shell/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 23:54:20 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[GamerDNA]]></category>
		<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://QforQ.com/?p=246</guid>
		<description><![CDATA[The last month and a half have been very crazy, wildly different, and sometimes a rough journey.
The week after my last blog post, I went down to Hartford to see Blink 182 and Weezer in concert.  I had pit tickets and I was very excited since it was the first time I&#8217;ve ever seen them [...]]]></description>
			<content:encoded><![CDATA[<p>The last month and a half have been very crazy, wildly different, and sometimes a rough journey.</p>
<p>The week after my last blog post, I went down to Hartford to see Blink 182 and Weezer in concert.  I had pit tickets and I was very excited since it was the first time I&#8217;ve ever seen them that close in concert.  Unfortunately, the night before the concert <a href="http://www.tmz.com/2009/08/28/dj-am-dies/" target="_blank">DJ AM died</a>, a guy who was a very close friend to the Drummer and Bassist of Blink (Travis Barker and Mark Hoppus), and was the only other person (other being Travis) who survived a fatal plane crash last year.  This made the concert very emotional for the guys in the band, with the guys being visibly upset on stage during the show.  You definitely could tell that this was a tough show for everyone, and about four songs in Mark had the band and everyone in the audience have a moment of silence.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/8bj_AEXEe4k&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/8bj_AEXEe4k&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>It was a really interesting experience for me as a fan, to be a part of this very emotional and very personal time for these guys.  This is a band that is very responsible for my musical tastes today, and a group of guys I&#8217;ve admired as people and musicians for several years.  All in all I&#8217;m very glad that I could be there and be a part of this historical moment for the band, and it&#8217;s something that I&#8217;ll remember for a long time.</p>
<p>Now that brings us into the first week of September, which was the<a href="http://blog.gamerdna.com/blog/2009/08/31/gamerdna-update-notes-82609/" target="_blank"> launch week of the new GamerDNA.com</a>.  This was something that we had worked on for a substantial amount of time, and it was my first PR project that I worked on entirely by myself.  I had to make the PR plan, write the press release, coordinate all the press interviews and demos, and much more.  It was an interesting learning experience since I had never done anything like that before, but it was satisfying in the end.</p>
<p>All the work ended up paying off when we had write-ups in <a href="http://kotaku.com/5351328/gaming-social-network-launches-revamped-site" target="_blank">Kotaku</a>, <a href="http://mashable.com/2009/09/02/gamerdna-relaunch/" target="_blank">Mashable</a>, <a href="http://games.venturebeat.com/2009/09/02/gamerdna-launches-major-upgrade-for-gamers-social-network/" target="_blank">VentureBeat</a>, <a href="http://news.bigdownload.com/2009/09/02/gamerdna-relaunches-with-new-features/" target="_blank">Big Download</a>, <a href="http://www.fastcompany.com/blog/lynne-d-johnson/digital-media-diva/five-incredibly-entertaining-niche-social-networks" target="_blank">Fast Company</a>, <a href="http://www.sidequesting.com/2009/09/gamerdna-launches-updated-website/" target="_blank">SideQuesting</a>, and an appearance by myself on <a href="http://www.gamertagradio.com/vbportal/forums/showthread.php?t=11596" target="_blank">GamerTag Radio Podcast</a>.</p>
<p>The night before we officially announced everything, I stayed up way too late making a Walk-Through video of the new site and uploaded it to YouTube.  I&#8217;ve never done that before either&#8230;and Adobe Premiere continues to be a big frustration, particularly when it comes to Codecs.  <a href="http://blog.gamerdna.com/blog/2009/09/02/gamerdna-launches-new-system-to-simplify-your-gaming-universe/" target="_blank">I&#8217;m happy with the outcome, though, so check it out here!</a></p>
<p>Literally the next day after the launch, I was on a plane to Seattle for PAX 2009.  I spent my first day in Seattle hanging out with my friend Dayne, who is an Associate Producer and Community Manager for Monolith.  Dayne gave me a tour of the Monolith (my first game studio I&#8217;ve ever been to!), and it was very cool.  Everyone at Monolith is very nice, and the team there is working on some very cool stuff!</p>
<p>After that, Dayne gave me a tour of Seattle..and I&#8217;ve got to say..I love that city.  There were some awesome parts of the city, and it really reminded me of parts of Cambridge/Boston (except the crappy winter weather).  Seattle was officially added to my &#8220;Cities I wouldn&#8217;t mind living in&#8221; list, alongside San Francisco.</p>
<p>The remainder of the weekend was All PAX, all the time.  On Saturday I had my community management panel, which I put together with help from Morgan Romine from Ubisoft, and our awesome panelists.  Here is the description of the panel:</p>
<blockquote><p>Saturday, 1:30pm – 2:30pm, Unicorn Theatre</p>
<p>Twitter and Beyond – New Game Communities Online</p>
<p>Online game communities are changing rapidly as social media is being used more and more by gamers. No longer are people primarily congregating on official game forums. They’re talking with each other on Twitter, Facebook, and in other types of online communities about games. For this reason, Community Managers are actively leveraging social media tools to keep online communities informed and engaged with their games. This panel will discuss the exciting transition of game companies using social media to build, communicate with, and engage with players as well as highlight the macro-trends that impact all online communities. Panelists include executives from both the game development and social media side of the fence.</p>
<p>Panelists Include: Michelle Broderick [Moderator] – (Marketing Director and Community Manager, Yelp.com), Morgan Romine (Fragdoll Team Captain, Ubisoft), Jaap Tuinman (Director of Social, Community, &amp; Online Marketing, EA), Sam Houston (Online Marketing Manager, GamerDNA), Meghan Rodberg (Senior Manager of Online Community Relations, Turbine)</p></blockquote>
<p>The panel had a pretty good attendance, with mostly game industry folks in the crowd (very weird for PAX?). The audience questions after the panel were particularly good, and I enjoyed helping out one of the PAX Enforcers by answering her questions about how to get into the Game Industry and Community Management.</p>
<p>PAX this year was very good for me personally, and the feedback and conversations I had with people about GamerDNA were also very good. The previous year&#8217;s PAX was basically GamerDNA&#8217;s coming out show, so it was interesting to note the differences between last year and this year&#8217;s conversations. GamerDNA had much better brand recognition amongst industry folks and press, which makes me really happy as member of a team of people that work non-stop to bring more awesome to GamerDNA and the Game Industry as a whole.</p>
<p>The remainder of the month was up and down, with the last two weeks being a bit rough.  I found out that a <a href="http://iraq.pigstye.net/article.php/ShannonMSmith" target="_blank">guy I graduated High School with was killed in Iraq by an IED earlier in the month</a>.  That shook me up a bit and definitely made me think about some things differently.</p>
<p>That same weekend I also learned that a very close friend and coworker, Trapper, had a terrible tragedy happen to his family.  His baby daughter had died earlier that morning, and I received the call from another coworker/friend who was helping out.  The next few days were very sad, but it was great to see how we all came through for our friend in need.  Everyone at work showed up for the Memorial Service, and I was very proud to be a part of such a great company and a great group of people.  Trapper gave a great Eulogy for his daughter June, and <a href="http://www.trappermarkelz.com/2009/09/in-memory-of-june-elise-markelz.html" target="_blank">I encourage everyone to check out his blog post and give him and his family some support.</a></p>
<p>Life continues to be a journey..filled with awesome times, and sometimes I&#8217;m put in some trialling situations.  Here&#8217;s to hoping that October delivers more awesome <img src='http://QforQ.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Little bit of Catch-Up</title>
		<link>http://QforQ.com/2009/05/25/little-bit-of-catch-up/</link>
		<comments>http://QforQ.com/2009/05/25/little-bit-of-catch-up/#comments</comments>
		<pubDate>Mon, 25 May 2009 22:38:42 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[GamerDNA]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Sam]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://QforQ.com/?p=239</guid>
		<description><![CDATA[Turns out that I haven&#8217;t been that great on keeping up with the blog this year.  Maybe I&#8217;m not cut out to be a blogger&#8230;but I&#8217;m glad I have it.  I&#8217;ve got an idea for a post about Twitter that I&#8217;ve been meaning to do&#8230;and I imagine I&#8217;ll also have a lot of stuff to [...]]]></description>
			<content:encoded><![CDATA[<p>Turns out that I haven&#8217;t been that great on keeping up with the blog this year.  Maybe I&#8217;m not cut out to be a blogger&#8230;but I&#8217;m glad I have it.  I&#8217;ve got an idea for a post about Twitter that I&#8217;ve been meaning to do&#8230;and I imagine I&#8217;ll also have a lot of stuff to talk about this summer because of all the adventures at work.</p>
<p>First off, GDC was a great time and I&#8217;m really glad I got to go.  Being at a convention that was filled with Game Industry Professionals was a very cool experience/feeling &#8211; you could really feel the tight knit community that the Game Industry has become.  Everyone knows each other, helps each other, great discussions are had, and tons of fun is had as well <img src='http://QforQ.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  .  I definitely want to go back next year!</p>
<p>Since GDC things have been pretty busy both at work and outside of work.  Earlier this month I was given the opportunity to speak on a panel with <a href="http://www.macguffingames.com/" target="_blank">Scott Macmillan</a> and <a href="http://tinysubversions.blogspot.com/" target="_blank">Darius Kazemi</a> at the Independent Game Conference (IGC) in Boston.  Scott and Darius are two local independent game developer guys, and I&#8217;ve came to know and become friends with them mostly because of Twitter&#8230;so it was very fitting that we did a panel about &#8220;Networking for Indies&#8221; that focused on leveraging Twitter.  Overall I think we did a pretty good job and I learned a decent amount about what I&#8217;d like to do in the future, if I get the chance to do a similar panel.  It was my first panel/time speaking at a conference, so I&#8217;ll strike it up as a WIN!</p>
<p>My last bit of news that I wanted to document was that I&#8217;m going to E3 next week!  When I look back at what all has happened over the past year..it&#8217;s pretty hard to believe that I&#8217;ve had the opportunity to go to PAX, GDC, and now E3.  I&#8217;m super greatful to GamerDNA for sending me to these events and letting me take part!  Right now I&#8217;m putting a few things together for E3 that I can&#8217;t really talk about, but I&#8217;m very excited about them.  This will be my first E3 and I&#8217;m expecting it to be an awesome experience, with lots of new things to done and lots of new people to meet either for the first time, or the first time outside of Twitter <img src='http://QforQ.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>That wraps it up for this blog post, I hope to stop by after E3 and share some pictures/stories, as well as write a couple blog entries about Community Management and another on Twitter.</p>
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		<title>How to Engage your Audience on Twitter</title>
		<link>http://QforQ.com/2009/01/17/how-to-engage-your-audience-on-twitter/</link>
		<comments>http://QforQ.com/2009/01/17/how-to-engage-your-audience-on-twitter/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 21:23:50 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Community Management]]></category>
		<category><![CDATA[GamerDNA]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://QforQ.com/?p=179</guid>
		<description><![CDATA[Great, your company is now on Twitter, you&#8217;ve convinced the boss or PR/Marketing that you should be there and now you have tons of followers.  What do you do next?
Engage your Audience
  While this mainly pertains to &#34;official&#34; twitter accounts for companies that represent the company in its entirety (For example: Valve Software , [...]]]></description>
			<content:encoded><![CDATA[<p>Great, your company is now on Twitter, you&#8217;ve convinced the boss or PR/Marketing that you should be there and now you have tons of followers.  What do you do next?</p>
<p><strong>Engage your Audience</strong></p>
<p><strong><span id="more-179"></span> </strong> While this mainly pertains to &quot;official&quot; twitter accounts for companies that represent the company in its entirety (For example: <a href="http://twitter.com/valvesoftware" target="_blank">Valve Software</a> , <a href="http://twitter.com/ccpgames" target="_blank">CCP Games</a> , <a href="http://twitter.com/ea" target="_blank">EA</a> , or <a href="http://twitter.com/bfheroes" target="_blank">Battlefield Heroes</a> ), I encourage all Twitter users (especially those that are representing their company on Twitter) to use some of these techniques.</p>
<p><strong>-Ask Questions/Invite Discussion</strong></p>
<p>On our twitter account at <a href="http://twitter.com/gamerDNA" target="_blank">gamerDNA </a> I try to not only use it for information on our new blog posts, any downtime we may have, or news that we have to share&#8230;I also try to use it to engage and entertain our audience.  This can easily be accomplished by posing a question to your followers.  For example what Valve could ask,  &quot;What is your favorite class in Team Fortress 2?&quot;.  You could ask for feedback on new trailers, announcements, additions to the game, or on the latest news from the game.  If someone gives a good answer you can then praise them and highlight them publicly through a new tweet that contains their @Name.</p>
<p><strong>-Be transparent and show gamers who you are</strong></p>
<p>What I also like to do on our official Twitter account is give our audience insight to who we are as a company.  In this new age of everyone being on the internet and on social media transparency is key.  Try tweeting about what the team is up to(IF it&#8217;s interesting and not secret) or share funny pictures on Twitter(Through <a href="http://twitpic.com" target="_blank">TwitPic</a> ) of your development team.</p>
<p>-<strong>Keep in touch with your community</strong></p>
<p>Are you guys at a trade show or event that week?  Hold an impromptu &quot;Tweetup&quot; (a meetup of Twitter users coordinated through Twitter) where gamers can meet you guys at a local bar or restaurant.  Let people know where on the show floor to find you guys, when to stop by for contests and autograph signings, etc.  Twitter is <strong>awesome</strong> at events for keeping in touch with people and it&#8217;s a lot of fun,use it!</p>
<p>Random Tip/Note &#8211; Whenever you&#8217;re at an event tag your Tweets with a hash tag and an abbreviation for the event.  For example the 2008 PAX was #PAX08.  The reason why twitter users do this is that everyone both at the event or watching the event can keep up with what is going on by <a href="http://search.twitter.com/search?q=PAX08" target="_blank">searching PAX08 on Twitter Search</a> .  Using hashtags at events can be a great way to meet new people, get new followers who want to know what is going on, and find cool and interesting things happening.</p>
<p><strong>-Highlight cool or interesting community generated content</strong></p>
<p>Did someone make a really good forum post/thread on your official forums?  Did a fansite/podcast/blog launch for your game that blew you away?  Did someone just make some awesome fanart for your game that others should know about?  Share it on Twitter!</p>
<p>Hopefully some of these ideas help get the gears in your head going and you can go from here.  Do you have any additional ideas or thoughts on how companies can better engage their audience on Twitter?  Please share them in the comments section!</p>
<p>Do you have a question or a topic that you&#8217;d like me to write about?  Please email me at Sam AT QforQ dot com</p>
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		<title>Quick Update</title>
		<link>http://QforQ.com/2008/12/13/quick-update/</link>
		<comments>http://QforQ.com/2008/12/13/quick-update/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 07:22:30 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Community Management]]></category>
		<category><![CDATA[GamerDNA]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Blizzcon08]]></category>

		<guid isPermaLink="false">http://qforq.com/blog/?p=62</guid>
		<description><![CDATA[
I&#8217;ve been thinking about updating my blog for awhile now&#8230;I often think of great topics but I never get down to actually doing it(obviously).
Some quick updates:
Last October I went to Blizzard&#8217;s BlizzCon, a convention for fans of all of their franchises (Starcraft, Warcraft and Diablo).  It was very very cool..an awesome game convention that [...]]]></description>
			<content:encoded><![CDATA[<p></strong><br />
I&#8217;ve been thinking about updating my blog for awhile now&#8230;I often think of great topics but I never get down to actually doing it(obviously).</p>
<p>Some quick updates:</p>
<p>Last October I went to Blizzard&#8217;s BlizzCon, a convention for fans of all of their franchises (Starcraft, Warcraft and Diablo).  It was very very cool..an awesome game convention that was put on by just one company. Every marketer/game company person that is incharge of putting on events for their brand/company should go.  They really take things to another level and you can&#8217;t help but go away and be excited about everything that Blizzard is doing.  Hell, I&#8217;ve hardly even played any of their games and I bought about 50-70$ worth of swag <img src='http://QforQ.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Things are continuing to go great over at gamerDNA.  I&#8217;m really busy with some new responsibilities, experience, and some great mentorship/learning opportunities within the company.  I can&#8217;t wait to see what the next year brings, especially the next 3-4 months.  March will bring my year anniversary at gamerDNA and it is amazing to think about how far we have come in the last year.</p>
<p>I&#8217;m continuing to be active in the social media space&#8230;namely Twitter.  I&#8217;ve got a post that I want to write this week about game companies being active on Twitter, sort of a short update in response to my post last August.</p>
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		<title>PAX &#8211;  A good time in Seattle</title>
		<link>http://QforQ.com/2008/09/22/pax-a-good-time-in-seattle/</link>
		<comments>http://QforQ.com/2008/09/22/pax-a-good-time-in-seattle/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 01:39:04 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Community Management]]></category>
		<category><![CDATA[GamerDNA]]></category>
		<category><![CDATA[GamerDNA (My Company)]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Conventions]]></category>
		<category><![CDATA[PAX]]></category>

		<guid isPermaLink="false">http://qforq.com/blog/?p=56</guid>
		<description><![CDATA[(Full Disclosure:  I did a write up on the gamerDNA company blog so I&#8217;m going to keep this fairly short and sweet.  The purpose of this is to give my personal take and record some of the more fun, notable events)
It has now been a week since the last day of PAX and I&#8217;m still [...]]]></description>
			<content:encoded><![CDATA[<p>(Full Disclosure:  I did a write up on the <a href="http://company.gamerdna.com/blog/2008/09/11/gamerdna-pax-post-mortem/" target="_blank">gamerDNA company blog</a> so I&#8217;m going to keep this fairly short and sweet.  The purpose of this is to give my personal take and record some of the more fun, notable events)</p>
<p>It has now been a week since the last day of PAX and I&#8217;m still getting back into the swing of things.  Last week I had the pleasure of attending PAX with three others from <a title="Free Guild Hosting" href="http://www.gamerdna.com" target="_blank" title="Free Guild Hosting">gamerDNA</a> from Thursday through Monday which was the entirety of PAX.  We went there on a mission:  Go to the biggest gaming expo in North America and talk to people about gamerDNA.  All in all, I&#8217;d say it was a success.</p>
<p>If you haven&#8217;t gone to PAX before, you should.  This was my first time going to PAX and it was the biggest gaming event that I&#8217;ve ever been to.  Last year I went to SOE Fan Faire and Gen Con and those don&#8217;t even compare to the size of this event or the amount of fun had at PAX.  The PAX officials have reported that about 58,500 people invaded Seattle and attended PAX, well over the 37,000 that they had last year.  I wonder what they will have next year&#8230;and how they will fit everyone in the Seattle Convention Center.</p>
<p><span id="more-56"></span></p>
<p>Most of the weekend was spent spending some time walking around the Expo floor and then meeting up with the guys from work for a press interview or some other event that we wanted to attend.  Friday was very busy for us in particular because that was the opening day for PAX along with the day of our gamerDNA PAX Party that we had later that night.  During the couple hours that we had to poke around on the floor we decided to hand out gamerDNA t-shirts to random PAX goers and check out the various booths on the floor.</p>
<p>The expo floor was huge, with booths from all the major and some of the minor game studios out there.  Strangely absent, though, was a booth from Activision(Besides Guitar Hero World Tour and the Blizzard Booth).  While taking a quick survey of the floor I noticed the dominance of the Xbox 360 which was being used to demo practically every game on the floor.  One of the games that I did see demoed on a Playstation 3 was Mirror&#8217;s Edge (they showed the E3 level), which ironically froze up while I was watching and they had to reboot the PS3.</p>
<p>After only a couple hours on the show floor we had to make it back to our hotel to get ready for the gamerDNA Party.  The plan for the gamerDNA party was simple:  Have some food, some free drinks and Rock Band.  We didn&#8217;t want it to be too sales-pitchy, we wanted it to be a fun atmosphere for people to come in, talk to people and have fun playing games.</p>
<p>The party was a definite success with over 150 people stopping by over the course of the night.  We had a lot of friends from Microsoft show up, the <a href="http://gamercastnetwork.com/" target="_blank">GamerCast Network</a> stopped by as well as many others throughout the night.  My personal highlight was when Alex Albrecht and Jeff Cannata from the Totally Rad Show and DiggNation showed up for a little while.  The guys played some Rock Band (which by the way, they were really good at) and hung out for a bit.  I had a chance to introduce myself and talk to Alex a bit, but it was really just cool to have guys like them show up to a party that was put on by my company.  We also had Donna Park from Electric Playground (you know, that show that used to be on G4TV..and now it&#8217;s coming back on) who interviewed our CEO Jon Radoff and ended up sticking around at the party for most of the night.  Not only was she a gamer, but she was a very cool person to talk to and seemed very genuine.  Two thumbs up!</p>
<p>After that Friday (the first day of PAX), we spent the rest of the weekend walking around the show floor, hitting up some panels, and doing interviews with press.  I had a great time meeting various developers of different games, as well as friends that I&#8217;ve made but never actually met before, which was really cool.  I also had the chance to play some games, but not very many&#8230;I did a lot more looking than actual playing of video games that weekend..ironically <img src='http://QforQ.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>PAX was a great experience and I&#8217;d highly suggest everyone go!  I&#8217;m definitely going to go next year with gamerDNA and I can&#8217;t wait for PAX to come to Boston in 2010 <img src='http://QforQ.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Are video game companies active in Social Media?</title>
		<link>http://QforQ.com/2008/08/25/are-video-game-companies-active-in-social-media/</link>
		<comments>http://QforQ.com/2008/08/25/are-video-game-companies-active-in-social-media/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 04:16:52 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Community Management]]></category>
		<category><![CDATA[GamerDNA]]></category>
		<category><![CDATA[GamerDNA (My Company)]]></category>
		<category><![CDATA[MMO Industry]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://qforq.com/blog/?p=49</guid>
		<description><![CDATA[Sure, many game companies are using social media these days as advertising platforms, but are they really using Social Media to the extent that they could be doing?  I don&#8217;t think so.  How can they step it up?  That&#8217;s simple.
They need to listen.
  Over the past few years we&#8217;ve seen sites like Facebook and [...]]]></description>
			<content:encoded><![CDATA[<p>Sure, many game companies are using social media these days as advertising platforms, but are they really using Social Media to the extent that they could be doing?  I don&#8217;t think so.  How can they step it up?  That&#8217;s simple.</p>
<p><strong>They need to listen.</strong></p>
<p><strong><span id="more-49"></span> </strong> Over the past few years we&#8217;ve seen sites like Facebook and Myspace balloon in size, everyone and their mom become a blogger, and tools like Twitter dominate the news.  Surprisingly, a lot of companies that you wouldn&#8217;t think of as being very active and on the bleeding edge, like Dell and Comcast, are leading the way in Social Media and how to reach out to your existing and potential customers.  I think it is time for video game companies, especially MMO game companies, to take this bull by the horns and capitalize on the wealth of opportunities out there on the world wide web.</p>
<p>First, I think I should start out with how game companies can reach out to bloggers, since I&#8217;ve recently joined a <a href="http://www.casualtiesguild.com" target="_blank">Warhamer Online Guild full of bloggers</a> .  Last week I asked them if any game companies reach out to them when they talk about their products and I was disappointed when they answer was &quot;No&quot; followed by, &quot;I don&#8217;t think they ever will&quot;.  The extent that game companies had reached out to these bloggers seemed to be the simple beta key for a game, which I think is a step in the right direction but they could be doing a lot more.</p>
<p><strong>How to listen to the blogosphere:</strong></p>
<p>Start monitoring the blogosphere using tools like <a href="http://blogsearch.google.com" target="_blank">Google Blog Search</a> , <a href="http://www.bloglines.com" target="_blank">BlogLines</a> and <a href="http://www.technorati.com" target="_blank">Technorati</a> .  It&#8217;s very simple to setup a search for &quot;<a href="http://blogsearch.google.com/blogsearch?hl=en&amp;ie=UTF-8&amp;scoring=d&amp;q=%22warhammer+online%22&amp;btnG=Search+Blogs" target="_blank">Warhammer Online</a> &quot; (or any other game/company name for that matter), sort by the most recent date and then get an <a href="http://blogsearch.google.com/blogsearch_feeds?hl\x3den\x26scoring\x3dd\x26q\x3d%22warhammer+online%22\x26ie\x3dutf-8\x26num\x3d10\x26output\x3drss" target="_blank">RSS feed</a> for that search result and pop it in to Google Reader.  Every day, and if you can throughout various parts of the day, have someone on the staff monitor the blogosphere for these conversations and respond accordingly.  If someone is having a problem with the game or complaining about a system respond to it.  Even a simple &quot;we&#8217;re aware of the issue and we&#8217;re working hard to fix it&quot; and acknowledging the writer will help.</p>
<p>Sure, there is a lot of noise out there but you will also find a lot of opportunities for you to create a positive customer support experience with your company.  I&#8217;ve also learned that responding within the first few hours of the post is very key so that the writer sees your comment, other commenters see your comment, etc.  It doesn&#8217;t help anything if you show up 2 days late to the blog post..everyone has moved on already.</p>
<p>Once you&#8217;ve mastered monitoring keywords and phrases that have to do with your company and/or products (game names, company name, etc), you could start monitoring keywords that your company estimates will provide a lot of opportunities to bring in new customers.  Perhaps you could monitor &quot;What&#8217;s a good MMO&quot; and pop in the comments telling them about your game and providing the writer a free trial key to the game.  As long as the original poster is asking a question and inviting replies/discussion, you should be welcome and be seen as helpful.</p>
<p><strong>How to listen to Twitter</strong> (And other status related applications)</p>
<p>Twitter has a recent success story for a company that has really caught on and being used by millions of people every day.  Luckily monitoring Twitter and other status apps is relatively easy because it has a lot less spam and noise than tracking blogs or forums.  There are also a few great examples of companies that really do well in this area</p>
<ol>
<li>Create a company Twitter account and start updating about things related to your company.  Online game companies could use this particularly well, encouraging all their fans to follow them on Twitter and use it to update them on the status of servers, downtime, patch time, new updates, etc.  Thankfully Twitter has had pretty good uptime lately, so if your game is down, hopefully Twitter will be up and your fans can find out what is going on via SMS, IM, Twitter.com or various Twitter applications.</li>
<li>Similar to blogging, start monitoring certain keywords on Twitter and act on them.  <a href="http://search.twitter.com/" target="_self">Search.Twitter.com</a> is your friend and you can easily create another RSS feed for your search and import that into your staff RSS reader.  You might also want to check out applications like <a href="http://www.tweetdeck.com" target="_blank">TweetDeck</a> which allow you to use all of the features of Twitter.com and their Search within one application.There are a couple examples of companies using this as a great tool to engage with their customers.  If you ever go on Twitter and complain about your Dell computer not working, expect a reply from <a href="http://twitter.com/richardatdell" target="_self">Richard</a> who will try to help you.  If you ever are having problems with Comcast expect Frank from <a href="http://twitter.com/comcastcares" target="_self">ComcastCares</a> to show up and ask you if you need anything.  Two of my coworkers have mentioned Comcast on Twitter before and been contacted by Frank who tried to help them out.  Twitter is a great tool for customer support, community management, public relations and marketing.  Everyone should be using it.</li>
<li>Just like blogging, once you&#8217;ve mastered the previous steps you can move on to monitoring keywords that will create opportunities for your company.  <a href="http://www.chrisbrogan.com/on-twitter-and-listening/" target="_blank">Here is a fantastic example of how to do this and convert someone into a customer.</a></li>
</ol>
<p>For more examples on how to use Twitter for business (or for personal use)<a href="http://www.chrisbrogan.com/50-ideas-on-using-twitter-for-business/" target="_blank">, check out Chris Brogan&#8217;s writeup on the subject.</a></p>
<p>Another social media site that you can monitor in a similar way to Twitter is FriendFeed.com, which sort of pools all your Social Media action into one account online.  <a href="http://friendfeed.com/search?q=qforq&amp;service=&amp;public=1&amp;who=" target="_self">Use their search system to monitor conversations there too.</a></p>
<p><strong>Right, sounds awesome but&#8230;how does it scale?</strong></p>
<p>When you&#8217;re a relatively small company or a niche title, I imagine it would not be terribly difficult for a community manager, marketer or PR person to monitor all these conversations.  Once you get up to games like World of Warcraft and Call of Duty 4, it gets a lot harder to separate the important information from all the noise.  At that level you could probably have someone like Frank at Comcast who works full time monitoring social media and taking action if not more.  In the near future I think you&#8217;ll see a lot of companies crop up to make applications that are supposed to help you monitoring social media.  I&#8217;m currently checking out one of those companies now, so I&#8217;ll have to let you know if it&#8217;s any good.</p>
<p><strong>Conclusion</strong></p>
<p>All of these are methods that I&#8217;m using today at <a href="http://www.gamerdna.com" target="_blank">gamerDNA</a> to listen to potential and existing conversations about our brand, products and opportunities that might arise for us.  I&#8217;m just beginning to learn about these things so I&#8217;m by no means an expert, but I think this is too big to not share with everyone out there and to get some discussion going about it.  It may take you awhile to master each of these things but in time I think you will see how powerful these tools really are.</p>
<p>After all, when have we ever been able to listen to what people are saying about your brand and act quickly?  These are exciting times for marketers.</p>
<p>If you would like more information on social media and getting more involved I&#8217;d love to offer advice or my thoughts on the subject.  Please feel free to contact me if you have any questions via email at sam AT qforq DOTT com or leave a comment.  I&#8217;d love to hear what other bloggers, media and others in the video game industry think.  You can also find our <a href="http://www.twitter.com/gamerDNA" target="_blank">gamerDNA Twitter account</a> here (which I and a few others are behind) as well as my <a href="http://www.twitter.com/samhouston" target="_blank">personal twitter account here.</a></p>
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		<title>What kind of gamer are you?</title>
		<link>http://QforQ.com/2008/08/14/what-kind-of-gamer-are-you/</link>
		<comments>http://QforQ.com/2008/08/14/what-kind-of-gamer-are-you/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 18:29:07 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Community Management]]></category>
		<category><![CDATA[GamerDNA]]></category>
		<category><![CDATA[GamerDNA (My Company)]]></category>
		<category><![CDATA[MMO Industry]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Sam]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://qforq.com/blog/?p=33</guid>
		<description><![CDATA[This week has already been a long week at work, mostly because monday we stayed until about 3am getting a brand new Quiz system implemented and up and running.  Along with the launch of a brand new quiz system we launched 3 new quizzes for players to take.  Now instead of just the Bartle Test [...]]]></description>
			<content:encoded><![CDATA[<p>This week has already been a long week at work, mostly because monday we stayed until about 3am getting a brand new Quiz system implemented and up and running.  Along with the launch of a brand new quiz system we launched 3 new quizzes for players to take.  Now instead of just the Bartle Test (and the MMORPG and Guild quizzes that are no longer with us), we have a Gamer Decades of Influence quiz and an FPS multiplayer and RTS multiplayer playstyle quiz.</p>
<p><a href="http://www.gamerdna.com/quizzes/" target="_blank">Check out our brand new quiz page here and take some tests!</a></p>
<p>See the bottom of the post for my results.</p>
<p>This is just the tip of the iceberg for what this system can do and we&#8217;re working right now on some new types of signatures for people to</p>
<p>use to show theirresults. We&#8217;re also kicking around ideas for new types of quizzes that we could put out there for people to take.</p>
<p>Maybe you guys could help out&#8230;why kind of quizzes would you like to take? Personally, I&#8217;m thinking of putting together a quiz for PVPers.</p>
<p>Lastly, I&#8217;ve gotta give a shout to <a href="http://www.casualtiesguild.com">Casualties of WAR</a> , my new Warhammer Guild which is expanding to over 100 people! I&#8217;ll also give a shout to Rick over at /<a href="http://slashrandom.wordpress.com/" target="_blank">Random</a> for being a nice guy and checking out my blog!</p>
<p>Thanks guys, until next time..happy gaming!</p>
<p>(PS. Since I&#8217;m being considered a blogger now I figure I should live up to that title and blog<br />
more often now..like more than once every 2 months.  You can count on more entries as time goes on <img src='http://QforQ.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )</p>
<p>Here are my results:</p>
<p><span id="more-33"></span></p>
<p><a href="http://www.gamerdna.com/member/QforQ"><img class="alignleft" src="http://sig.gamerdna.com/quizzes/FPS/QforQ" alt="" /> </a></p>
<p><a href="http://www.gamerdna.com/member/QforQ"><img class="alignleft" src="http://sig.gamerdna.com/quizzes/INFLU/QforQ" alt="" /> </a></p>
<p><a href="http://www.gamerdna.com/member/QforQ"><img class="alignleft" src="http://sig.gamerdna.com/quizzes/RTS/QforQ" alt="" /> </a></p>
<p><a href="http://www.gamerdna.com/member/QforQ"><img class="alignleft" src="http://sig.gamerdna.com/quizzes/BARTL/QforQ" alt="" /> </a></p>
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		<title>Wow, what an exciting week</title>
		<link>http://QforQ.com/2008/08/10/wow-what-an-exciting-week/</link>
		<comments>http://QforQ.com/2008/08/10/wow-what-an-exciting-week/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 20:01:06 +0000</pubDate>
		<dc:creator>Sam Houston</dc:creator>
				<category><![CDATA[Community Management]]></category>
		<category><![CDATA[Fansites]]></category>
		<category><![CDATA[GamerDNA]]></category>
		<category><![CDATA[GamerDNA (My Company)]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[MMO Industry]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://qforq.com/blog/?p=30</guid>
		<description><![CDATA[Like the title alludes to, this week has been exciting..but really the past two weeks have been good for me.  Since a decent amount of stuff happened I&#8217;m just going to dive in, so hold on!
First off, I&#8217;m very excited and happy to announce that I&#8217;ve been promoted to Community Manager at gamerDNA.  It was [...]]]></description>
			<content:encoded><![CDATA[<p>Like the title alludes to, this week has been exciting..but really the past two weeks have been good for me.  Since a decent amount of stuff happened I&#8217;m just going to dive in, so hold on!</p>
<p>First off, I&#8217;m very excited and happy to announce that I&#8217;ve been promoted to Community Manager at gamerDNA.  It was official last week but I wanted to sit on it first before I announced it on my blog.  I&#8217;m very stoked to be in this position and I&#8217;ve been told gamerDNA will be sending me to gaming events in the future to represent the company to gamers.  I&#8217;ll also be more active on forums, blogs and in game communities to help represent the company there.  In just about two weeks I&#8217;ll be at PAX giving away gamerDNA t-shirts and inviting people to our gamerDNA party so if you&#8217;re there, please let me know and you&#8217;ll get an invite and a shirt!</p>
<p>I&#8217;m still getting used to the job and all the new responsibilities and expectations but I&#8217;m enjoying it.  I love the challenge and it is fantastic to be able to work with two things I love to do:  working with games and working with gamers.  Over the coming months you&#8217;ll be seeing a gamerDNA podcast unveiled(finally), some more contests for the 360Voice and gamerDNA communities, as well as a TON more blog posts on the <a href="http://company.gamerdna.com" target="_blank">gamerDNA company blog</a> .</p>
<p>This week brought the August meeting of the Boston IGDA Chapter which was sponsored by Harmonix (Guitar Hero 1&amp;2, Rock Band, etc) and Ralph Baer, who basically created home video gaming back in the 60s, was the speaker.  Due to the awesomeness of Mr. Baer and Harmonix we had about 5 guys representing gamerDNA at the meeting.  Mr. Baer&#8217;s speech was very interesting because we gained so much insight into how little these guys had back then technologically, but all that they did with what they had.  In today&#8217;s world you could call this guy a hacker, making the craziest inventions out of what little they had, bringing the video game console to your living room.</p>
<p>After Mr. Baer finished his presentation Harmonix took over the stage and had the E3 preview build for Rock Band 2 for everyone to play.  Incase you don&#8217;t know&#8230;Rock Band 2 hasn&#8217;t even came out yet and it has been played by hardly anyone, so it was super awesome to be able to play the game.  Steve Sopp and I took the stage and rocked out, which</p>
<p>you can see here:</p>
<div class="wp-caption alignleft" style="width: 160px"><a href="http://twitpic.com/6owj"><img title="gamerDNA on Rock Band 2" src="http://twitpic.com/show/thumb/6owj.jpg" alt="Steve Sopp (far left) on guitar and Sam Houston on Drums" title="gamerDNA on Rock Band 2" width="150" height="150" /> </a> <p class="wp-caption-text">Steve Sopp (far left) on guitar and Sam Houston on Drums</p></div>
<p>You can also watch a slighly embarrassing video (for me) of us playing Rock Band 2, shot by the Harmonix job recruiter.</p>
<p><object width="425" height="344" height="344" width="425" data="http://www.youtube.com/v/VuhtqT-m7_8&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/VuhtqT-m7_8&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>Finally, I&#8217;ve decided to join the Warhammer guild &quot;<a href="http://www.casualtiesguild.com/index.php" target="_blank">Casualties of WAR</a> &quot;, ran by a few bloggers/fansite people I knew from Vanguard: Saga of Heroes.  The guild is made up of a *ton* of MMO bloggers/podcasters and industry people, so it should be a pretty awesome time.  I&#8217;m really looking forward to joining these folks in ventrilo and having a good time sacking cities and taking down some keeps.</p>
<p>That about wraps it up, soon I&#8217;ll be getting ready for our gamerDNA trip to PAX and I&#8217;ll be sending out invites to the gamerDNA party (with free booze!).  Stay tuned <img src='http://QforQ.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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