Today was my first day at Playfish/EA, and I figured I'd give the blog a brief update on the excitement so far. On everyone's first day at EA, you have to go through new hire orientation – something that isn't too exciting, but it's good to get an overall idea of what EA is up to as a company, how it works and motivates its employees, and the various benefits of being an EA employee. The whole thing lasts a few hours or so and at times it was hard for me to sit totally still for that long (due to my ADD, more than anything), but at least I got some free EA cups and a copy of Medal of Honor out of it
Orientation had me excited about EA, and it also served as a great reason to head down to the EA Redwood Shores (EARS) campus. Since my last blog post, the Playfish gods pulled some strings and got me a full-time desk at the Playfish office in San Francisco, so I'll now be working full-time in SF. This is absolutely fantastic and I'm very excited for many reasons, but it does mean I won't get to see all my friends at EARS any more than I would outside of work. Going to EARS for orientation was fun because the campus was awesome, but also because I ran into two awesome people on my way into orientation and while on a tour of the campus. The first being Peter (Marketing guy for Crysis 2, Alice 2, and other stuff), who I sat about two feet away from while I was at EA over the summer. Peter's a hilarious guy with similar music and gaming tastes, as well as a great sense of humor. It was great to see Peter since I haven't seen him in about four months.
The cherry on top was seeing Jaap Tuinman, though, as he played huge roles in my being hired for both my summer contract gig at EA, but also this Playfish position. Jaap's a fantastic Director of Community at EA Games, and I'm forever grateful to him for all he's done for me in the past six months. I consider anyone who gets to work with him very lucky.
After orientation, I headed back up to San Francisco and straight to the Playfish office. I already had a desk with some nice Playfish swag on it (pictured above), and I even had an inbox full of email. I was shown around the office, introduced to everyone, and immediately went into a couple community/company briefing meetings. It felt great to be at a job again, and I'm really excited to get started on some community projects for our upcoming games.
So far, I'm really impressed by everyone at Playfish and I can't wait to work with them all. Across the board, everyone was very smart, nice, funny, and laid back. The entire company was very welcoming and people seemed genuinely happy and excited to have me there, something that I'm very happy to see on my first day
The Online Content Manager role is new for the Playfish SF office and there is a TON of room for me to grow and make the role my own, and I'm hoping to make a huge impact not only on the SF office, but Playfish as a whole. Community Management is relatively new at the company, so I'm hoping to take what I've learned over the past few years, add a bunch of new knowledge from the Facebook Game community, and do some great things for both the company and our millions of players.
I'm very excited and I can't wait to get started. Stay tuned!